How can biography story telling
be used for brand development?
The use of women’s
biographies, aged 25-35, creates stories that potential customers can relate to
and associate with brand image.
The starting point of this
project came from my personal biography and how dancing in this setting helped
me to overcome personal challenges. I have attempted to re-create the tools I
used in this process and apply them to a wider audience.
My first artefact was
a short biographical movie. Feedback was positive and emotional but without
clear direction. On reflection I realised I needed to portray the biographies
of others to convey a clearer message.
To experiment with
this I worked in collaboration with a professional photographer, capturing the
stories of people from small towns in Holland (from successful business people
to transvestites in a club) who had transformed their lives in some way, and
seeing how the contrasts in their life stories could be portrayed and inspire others.
Feedback suggested that a static 2d image expressed a situation but did not
convey the transformative elements of a story and did not enable people to
engage closely enough with that story.
(Campaign artefact "Travel Back Home" Model: Lesley Korpos)
(Campaign artefact "Travel Back Home" Model: Lesley Korpos)
I decided next to
explore the story of a brand or an institution and using my previous learning’s
to examine how that story can be expressed or personified through multiple
dimensions.
I researched
contrasting perceptions of different branches of The Supper Club (one in
Amsterdam and one in London) by asking people to create imaginary biographies
of the club as a person.
(S.C LONDON)
(S.C AMSTERDAM)
In Amsterdam the biographies described by the respondents were aligned to the brand values of the club, but in London responses were confused and did not convey a coherent story. I approached the Creative Director with my findings and agreed to try an experiment to see how the club values could be expressed to their customers through a biographical experience. We started from a fictional character and aimed to create an environment which would immerse customers in the character’s life, re-designing the whole Supper Club as a girl’s room and communicating the brand values through her personal objects, diary and visual narratives. We did not succeed in implementing this, however as the gatekeepers withdrew their support at the last moment.
(S.C LONDON)
(S.C AMSTERDAM)
In Amsterdam the biographies described by the respondents were aligned to the brand values of the club, but in London responses were confused and did not convey a coherent story. I approached the Creative Director with my findings and agreed to try an experiment to see how the club values could be expressed to their customers through a biographical experience. We started from a fictional character and aimed to create an environment which would immerse customers in the character’s life, re-designing the whole Supper Club as a girl’s room and communicating the brand values through her personal objects, diary and visual narratives. We did not succeed in implementing this, however as the gatekeepers withdrew their support at the last moment.
However, I found another collaborator who
was trying to establish a new business but needed to create a strong identity
to promote and develop it in a highly competitive market. She wanted to create
a dance studio for women only with the prime objective of building their selfconfidence.
We identified the demographic and
researched people’s concerns and responses to key features of the concept.
During this research[1]
several key points were taken into consideration:
· Teenage insecurities;
· Who did they become by overcoming obstacles?
· The safest environment every woman feels secure
in?
· Favourite objects they had or wished they had
in their teenage room.
The collated information from over a hundred women in the target audience
was analysed by looking at similarities and transformed into one coherent story.
We created a fictional biography and built a room decorated with the favourite
objects identified in the research to re-create the safe and cosy environment
as if it was their teenage bedroom. The reactions were positive and many
responded that they could relate closely to the variety of objects and the
story behind them.
As a result it helped me understand the importance of engaging with the
target community to look for similar experiences and events in their
biographies and the ability to transform that into services. As people start to relate their own
experiences and biography that engages them into the process and makes them
feel much more part of it.
This entire process has taught how individuals can be engaged in a
transformative way and strong emotions evoked through personal
biographies. By fictionalising biographies
I learned how to craft and direct those emotions. Applying this to a brand or
institution I have learned how to communicate brand values by associating them
in a sympathetic story and embodying that story in a multi-dimensional immersive
environment. The story, environment and
brand are required to align in order to create the clearest impression.



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